Enactment

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Revision as of 10:55, 25 July 2014 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Game Masters, Thematic Consistency, Chat Channels, Mediated Gameplay, Communication Channels, Social Roles, Substitute Actions, Prompting Techniques, Contextualization, Meta-Postures, Emotes,

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites

with Roleplaying

Storytelling

Can Modulate

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Can Be Instantiated By

Characters, Physical Enactment, Roleplaying

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Diegetic Consistency,

History

New pattern created in this wiki.

References

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Acknowledgements

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