Difference between revisions of "Enactment"

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(Relations)
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== Relations ==
 
== Relations ==
[[Physical Enactment]]
+
[[Game Masters]],
 +
[[Thematic Consistency]],
 +
[[Chat Channels]],
 +
[[Mediated Gameplay]],
 +
[[Communication Channels]],
 +
[[Social Roles]],
 +
[[Substitute Actions]],
 +
[[Prompting Techniques]],
 +
[[Contextualization]],
 +
[[Meta-Postures]],
 +
[[Emotes]],
  
[[Roleplaying]]
+
=== Can Instantiate ===
 +
[[Emotional Attachment]],
 +
[[Extra-Game Consequences]],
 
[[Player/Character Skill Composites]]
 
[[Player/Character Skill Composites]]
[[Emotional Attachment]]
+
 
[[Turn Taking]]
+
==== with [[Roleplaying]] ====
[[Characters]]
+
[[Extra-Game Consequences]]
+
[[Diegetic Consistency]]
+
[[Game Masters]]
+
[[Live Action Roleplaying]]
+
[[Thematic Consistency]]
+
[[Chat Channels]]
+
[[Mediated Gameplay]]
+
[[Communication Channels]]
+
[[Social Roles]]
+
[[Substitute Actions]]
+
[[Prompting Techniques]]
+
[[Contextualization]]
+
[[Meta-Postures]]
+
 
[[Storytelling]]
 
[[Storytelling]]
[[Emotes]]
 
 
=== Can Instantiate ===
 
-
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Characters]],
 +
[[Physical Enactment]],
 +
[[Roleplaying]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Diegetic Consistency]],
  
 
== History ==
 
== History ==

Revision as of 10:55, 25 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Game Masters, Thematic Consistency, Chat Channels, Mediated Gameplay, Communication Channels, Social Roles, Substitute Actions, Prompting Techniques, Contextualization, Meta-Postures, Emotes,

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites

with Roleplaying

Storytelling

Can Modulate

-

Can Be Instantiated By

Characters, Physical Enactment, Roleplaying

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency,

History

New pattern created in this wiki.

References

-

Acknowledgements

-