Difference between revisions of "Encouraged Return Visits"

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[[Grinding]]
 
[[Grinding]]
 +
[[Spawn Points]]
  
 
[[Evolving Rule Sets]]
 
[[Evolving Rule Sets]]
[[Persistent Game Worlds]]
+
 
 +
[[Investments]]
 +
 
 
[[Resource Generators]]
 
[[Resource Generators]]
[[Spawn Points]]
+
 
 +
 
 +
[[Persistent Game Worlds]] add another option: if they have [[Evolving Rule Sets]] players need to return regularly to keep up with the changes in the game.
 +
 
  
  
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== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Evolving Rule Sets]] together with [[Persistent Game Worlds]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 21:03, 31 January 2011

Game structures making players wanting to return to certain places or activities in the game.

This pattern is a still a stub.

Examples

Using the pattern

Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);

Ephemeral Events

Continuous Goals

Grinding Spawn Points

Evolving Rule Sets

Investments

Resource Generators


Persistent Game Worlds add another option: if they have Evolving Rule Sets players need to return regularly to keep up with the changes in the game.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Evolving Rule Sets together with Persistent Game Worlds

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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