Encouraged Return Visits

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Game structures making players wanting to return to certain places or activities in the game.

This pattern is a still a stub.

Examples

Using the pattern

Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);

Ephemeral Events

Continuous Goals

Grinding

Evolving Rule Sets Persistent Game Worlds Resource Generators Spawn Points


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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