Difference between revisions of "Endgame"

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(Relations)
(Relations)
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[[Combat]]
 
[[Combat]]
 
[[Entrenching Gameplay]]
 
[[Entrenching Gameplay]]
[[Construction/Scoring Phase Shift]
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[[Construction/Scoring Phase Shift]]
 
[[Extermination]]
 
[[Extermination]]
 
[[Analysis Paralysis]]
 
[[Analysis Paralysis]]

Revision as of 13:54, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Player Elimination Kingmaker Early Leaving Players

Higher-Level Closures as Gameplay Progresses Combat Entrenching Gameplay Construction/Scoring Phase Shift Extermination Analysis Paralysis

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

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