Difference between revisions of "Endgame"

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== Relations ==
== Relations ==
[[Winner determined after Gameplay Ends]]  
[[Winner determined after Gameplay Ends]]  
[[Predictable Winner]],
[[Unwinnable Games]],
[[Winning by Ending Gameplay]]
=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 07:42, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].



Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects


Startgame Middlegame


Winner determined after Gameplay Ends Predictable Winner, Unwinnable Games, Winning by Ending Gameplay

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate


Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination

Possible Closure Effects


Potentially Conflicting With

Player Unpredictability


New pattern created in this wiki.


  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.