Difference between revisions of "Endgame"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 
[[Winner determined after Gameplay Ends]]  
 
[[Winner determined after Gameplay Ends]]  
 
+
[[Predictable Winner]],
 +
[[Unwinnable Games]],
 +
[[Winning by Ending Gameplay]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 07:42, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Winner determined after Gameplay Ends Predictable Winner, Unwinnable Games, Winning by Ending Gameplay

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-