Difference between revisions of "Endgame"

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== Relations ==
== Relations ==
[[Game Over]]
[[Possibility of Graceful Surrender]]
[[Possibility of Graceful Surrender]]

Revision as of 14:18, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].



Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects


Startgame Middlegame


Game Over

Possibility of Graceful Surrender

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate


Can Be Instantiated By

Entrenching Gameplay, Exploitation, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Predictable Winner, Winner determined after Gameplay Ends, Winning by Ending Gameplay

Possible Closure Effects


Potentially Conflicting With

Player Unpredictability, Unwinnable Games


New pattern created in this wiki.


  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.