Difference between revisions of "Endgame"

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(Relations)
(Relations)
Line 36: Line 36:
  
 
== Relations ==
 
== Relations ==
[[Stimulated Planning]],
+
[[Winner determined after Gameplay Ends]]  
[[Surrendering]]
+
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Analysis Paralysis]],  
 
[[Analysis Paralysis]],  
[[Higher-Level Closures as Gameplay Progresses]]
+
[[Higher-Level Closures as Gameplay Progresses]],
 +
[[Stimulated Planning]],
 +
[[Surrendering]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 07:41, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Winner determined after Gameplay Ends


Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-