Difference between revisions of "Endgame"

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(Relations)
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== Consequences ==
 
== Consequences ==
 +
 +
[[Startgame]]
 +
[[Middlegame]]
  
 
== Relations ==
 
== Relations ==
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[[Player Elimination]]
 +
[[Kingmaker]]
 +
[[Early Leaving Players]]
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 +
[[Higher-Level Closures as Gameplay Progresses]]
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[[Combat]]
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[[Entrenching Gameplay]]
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[[Construction/Scoring Phase Shift]
 +
[[Extermination]]
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[[Analysis Paralysis]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 13:54, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Player Elimination Kingmaker Early Leaving Players

Higher-Level Closures as Gameplay Progresses Combat Entrenching Gameplay [[Construction/Scoring Phase Shift] Extermination Analysis Paralysis

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

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