Difference between revisions of "Endgame"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Kingmaker]]
 
 
 
[[Player Unpredictability]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Analysis Paralysis]],  
 
[[Analysis Paralysis]],  
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[[Construction/Scoring Phase Shift]],  
 
[[Construction/Scoring Phase Shift]],  
 
[[Early Leaving Players]],  
 
[[Early Leaving Players]],  
 +
[[Kingmaker]],
 
[[Player Elimination]]
 
[[Player Elimination]]
  
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Player Unpredictability]]
  
 
== History ==
 
== History ==

Revision as of 21:05, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-