Energy Penalties

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Aim & Shoot Traps

Can Be Instantiated By

Damage together with Ammunition, Armor, Energy, Health or Resources

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Life Penalties

Can Modulate

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Can Be Instantiated By

Damage together with Ammunition, Armor, Energy, Health or Resources

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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