Difference between revisions of "Environmental Storytelling"

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[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Level Design Patterns]]
 
[[Category:Level Design Patterns]]
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[[Category:Narration Patterns]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''Game elements that allows for faster movement, or different types of movement, than that normally available.''
+
''Storytelling that occurs through movement and exploration of an environment.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.

Revision as of 16:52, 21 March 2011

Storytelling that occurs through movement and exploration of an environment.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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