Difference between revisions of "Evolving Rule Sets"

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(Created page with "Nomic Bartok Fluxx")
 
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[[Category:Patterns]]
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[[Category:Rule Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
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[[Category:Stub]]
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''Games where the new rules are added to the game as gameplay progresses.''
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This pattern is a still a stub.
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=== Examples ===
 
[[Nomic]]
 
[[Nomic]]
  
 
[[Bartok]]
 
[[Bartok]]
  
[[Fluxx]]
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== Using the pattern ==
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[[Evolving Rule Sets]] differ from [[Varying Rule Sets]] in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active.
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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==== with ... ====
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
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== History ==
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New pattern created in this wiki.
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== References ==
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-
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== Acknowledgements ==
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-

Revision as of 08:21, 5 January 2011

Games where the new rules are added to the game as gameplay progresses.

This pattern is a still a stub.

Examples

Nomic

Bartok

Using the pattern

Evolving Rule Sets differ from Varying Rule Sets in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-