Evolving Rule Sets
Games where the new rules are added to the game as gameplay progresses.
This pattern is a still a stub.
- 1 Examples
- 2 Using the pattern
- 3 Consequences
- 4 Relations
- 5 History
- 6 References
- 7 Acknowledgements
Commercially successful board games such as Battlestar Galactica: The Board Game, Race for the Galaxy, and Pandemic have spawned expansions with not only more content but more rules and game components with new functionality. Similarly, Collectible Card Games such as the Pokémon Trading Card Game and Magic: the Gathering release new cards in expansions, and the latter only allows a few of the latest expansions to be used in official tournaments.
When games become organized with international committees overseeing what the official rules are (part of the definition of the formal sports but not the one used in this wiki), they stop having Evolving Rule Sets, or at least change much slower since these changes need to be negotiated.
Using the pattern
That the rules of a game instance changes as gameplay takes place; Enablers: Events Timed to the Real World; Consequences: Ephemeral Events, Encouraged Return Visits, Exploration, Red Queen Dilemma
Evolving Rule Sets differ from Varying Rule Sets in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active.
Expansions are a way of having Evolving Rule Sets after the fact - they allow game designers to add, modify, and remove rules and game components after a game has been publicly released.
Evolving Rule Sets automatically provide Varying Rule Sets since the rules changes over time - but the opposite does not hold since rules can switch back and forth without evolving.
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
New pattern created in this wiki.