Difference between revisions of "Excise"

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(Potentially Conflicting With)
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Revision as of 11:01, 5 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.




Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects



Can Instantiate


Can Modulate


Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects


Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkeeping Tokens are used


New pattern created in this wiki.




Karl Bergström