Difference between revisions of "Excise"

From gdp3
Jump to: navigation, search
(Can Be Instantiated By)
(Relations)
Line 30: Line 30:
 
== Relations ==
 
== Relations ==
  
 
[[AI Players]]
 
[[Freedom of Choice]]
 
[[Optional Rules]]
 
[[Action Programming]]
 
[[Torchlight]]
 
[[Zero-Player Games]]
 
[[Single-Player Games]]
 
[[Game Worlds]]
 
[[Self-Facilitated Games]]
 
[[Game Masters]]
 
[[Persistent Game Worlds]]
 
 
[[Non-Player Help]]
 
[[Non-Player Help]]
 
[[Grinding]]
 
[[Grinding]]
Line 80: Line 68:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Action Programming]],
 
[[Characters]],  
 
[[Characters]],  
 
[[Game Element Insertion]],  
 
[[Game Element Insertion]],  
 +
[[Game Masters]],
 
[[Gameplay Statistics]],  
 
[[Gameplay Statistics]],  
[[Units]]
+
[[Optional Rules]],
 +
[[Persistent Game Worlds]],
 +
[[Self-Facilitated Games]],
 +
[[Units]],
 +
[[Zero-Player Games]]  
  
[[Units]] in [[Self-Facilitated Games]]
+
[[AI Players]],
 +
[[Game Worlds]], or
 +
[[Units]]
 +
in [[Self-Facilitated Games]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
Line 95: Line 92:
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Dedicated Game Facilitators]],  
 
[[Dedicated Game Facilitators]],  
 +
[[Freedom of Choice]],
 +
[[Game Masters]],
 
[[Mules]],  
 
[[Mules]],  
 
[[Quick Returns]]
 
[[Quick Returns]]

Revision as of 10:47, 5 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Non-Player Help Grinding Purchasable Game Advantages Resource Caps Vehicles Weapons Abstract Player Constructs Movement Vehicle Sections Bookkeeping Tokens Score Tracks No-Use Bonus Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming


Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Action Programming, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Zero-Player Games

AI Players, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Quick Returns

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström