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Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.




Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects



pc Non-Player Help Purchasable Game Advantages Vehicles

Resource Caps when Bookkepping Tokens are used

ins Grinding

Abstract Player Constructs Vehicle Sections Bookkeeping Tokens Score Tracks No-Use Bonus Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming

Can Instantiate


with ...

Can Modulate


Can Be Instantiated By

Action Programming, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Movement, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Zero-Player Games

AI Players, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Quick Returns


New pattern created in this wiki.




Karl Bergström