Excise

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Revision as of 10:52, 5 July 2016 by Staffan Björk (Talk | contribs) (Relations)

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Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

pc Non-Player Help Purchasable Game Advantages Vehicles

Resource Caps when Bookkepping Tokens are used

ins Grinding


Abstract Player Constructs Vehicle Sections Bookkeeping Tokens Score Tracks No-Use Bonus Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming


Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

Action Programming, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Movement, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Zero-Player Games

AI Players, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Quick Returns

History

New pattern created in this wiki.

References

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Acknowledgements

Karl Bergström