Difference between revisions of "Excise"

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== Using the pattern ==
 
== Using the pattern ==
 +
 +
=== Can Be Instantiated By ===
 +
[[Abstract Player Constructs]],
 +
[[Action Programming]],
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[[Bookkeeping Tokens]],
 +
[[Characters]],
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[[Complex Gameplay]],
 +
[[Drafting]],
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[[Game Element Insertion]],
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[[Game Masters]],
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[[Gameplay Statistics]],
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[[Grinding]],
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[[Movement]],
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[[No-Use Bonus]],
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[[Optional Rules]],
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[[Persistent Game Worlds]],
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[[Puzzle Solving]],
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[[Save Scumming]],
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[[Self-Facilitated Games]],
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[[Units]],
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[[Vehicle Sections]],
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[[Zero-Player Games]]
 +
 +
[[AI Players]],
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[[Game System Player]],
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[[Game Worlds]], or
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[[Units]] 
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in [[Self-Facilitated Games]]
 +
 +
=== Can Be Modulated By ===
 +
[[Current Player Tokens]],
 +
[[Entitled Players]],
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[[First Player Tokens]],
 +
[[Game Servers]],
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[[Score Tracks]]
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 +
=== Possible Closure Effects ===
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-
 +
 +
=== Potentially Conflicting With ===
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[[Dedicated Game Facilitators]],
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[[Freedom of Choice]],
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[[Game Masters]],
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[[Minimalized Social Weight]],
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[[Mules]],
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[[Non-Player Help]],
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[[Purchasable Game Advantages]],
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[[Quick Returns]],
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[[Vehicles]]
 +
 +
[[Resource Caps]] when [[Bookkeeping Tokens]] are used
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 10:14, 6 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkeeping Tokens are used

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkeeping Tokens are used

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström