Difference between revisions of "Expansion"

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(Potentially Conflicting With)
(Using the pattern)
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[[Pottering]]
 
[[Pottering]]
  
=== Diegetic Aspects ===
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[[Expansion]] is typically design to be a gameplay phase occurring after [[Game World Exploration]]. This can be followed by [[Exploitation]] and then optionally [[Extermination]]. The use of all four of these ''X'' phases define ''4X'' games<ref name="4X"/>.
 
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=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==

Revision as of 10:24, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: The pattern dealing with additional content to games is the similarly named Expansions.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories

Can Be Modulated By

Gameplay Engines, Pottering

Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].

Consequences

Can Instantiate

Middlegame

Relations

Can Instantiate

Middlegame

Can Modulate

-

Can Be Instantiated By

Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories

Can Be Modulated By

Gameplay Engines, Pottering

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

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Acknowledgements

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  1. Cite error: Invalid <ref> tag; no text was provided for refs named 4X