Expansion

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Revision as of 19:38, 25 July 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: The pattern dealing with additional content to games is the similarly named Expansions.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Middlegame

Can Modulate

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Can Be Instantiated By

Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories

Can Be Modulated By

Gameplay Engines, Pottering

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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