Difference between revisions of "FUBAR Enjoyment"

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== Relations ==
 
== Relations ==
 
[[Tension]]
 
[[Tension]]
[[Mutual FUBAR Enjoyment]]
+
[[Spectacular Failure Enjoyment]]
[[Spectacular FUBAR Enjoyment]]
+
 
[[Attention Swapping]]
 
[[Attention Swapping]]
 
[[Cognitive Engrossment]]
 
[[Cognitive Engrossment]]
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==== with ... ====
 
==== with ... ====
 +
FUBAR Enjoyment together with Parties or Teams in Multiplayer Games
 +
[[Mutual FUBAR Enjoyment]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 09:01, 1 September 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

FUBAR[1] Enjoyment FUBAR Enjoyment

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tension Spectacular Failure Enjoyment Attention Swapping Cognitive Engrossment Disruption of Focused Attention Real-Time Games Gameplay Mastery Hovering Closures Limited Foresight Limited Planning Ability Complex Gameplay Survive The Show Must Go On Attention Demanding Simultaneous Challenges Ever Increasing Difficulty

Can Instantiate

-

with ...

FUBAR Enjoyment together with Parties or Teams in Multiplayer Games Mutual FUBAR Enjoyment

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[2].

References

  1. US miliary slang: F***ed up Beyond Recognition.
  2. Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.

Acknowledgments

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