Difference between revisions of "FUBAR Enjoyment"

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(Relations)
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== Relations ==
 
== Relations ==
[[Tension]]
 
 
[[Spectacular Failure Enjoyment]]
 
[[Spectacular Failure Enjoyment]]
 
[[Attention Swapping]]
 
[[Attention Swapping]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
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+
[[Tension]]
  
 
==== with [[Parties]] or [[Teams]] in [[Multiplayer Games]] ====
 
==== with [[Parties]] or [[Teams]] in [[Multiplayer Games]] ====

Revision as of 09:03, 1 September 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

FUBAR[1] Enjoyment FUBAR Enjoyment

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Spectacular Failure Enjoyment Attention Swapping Cognitive Engrossment Disruption of Focused Attention Real-Time Games Gameplay Mastery Hovering Closures Limited Foresight Limited Planning Ability Complex Gameplay Survive The Show Must Go On Attention Demanding Simultaneous Challenges Ever Increasing Difficulty

Can Instantiate

Tension

with Parties or Teams in Multiplayer Games

Mutual FUBAR Enjoyment

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[2].

References

  1. US miliary slang: F***ed up Beyond Recognition.
  2. Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.

Acknowledgments

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