Difference between revisions of "Fake Game Overs"

From gdp3
Jump to: navigation, search
(Examples)
(Examples)
Line 18: Line 18:
 
[[Eternal Darkness: Sanity's Requiem]]
 
[[Eternal Darkness: Sanity's Requiem]]
  
[[Arkham Asylum]]
+
[[Batman: Arkham Asylum]]
  
 
[[Metal Gear Solid 2: Sons of Liberty]]
 
[[Metal Gear Solid 2: Sons of Liberty]]

Revision as of 20:13, 2 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

TV Tropes discussed this pattern under the name "Fission Mailed"[1]. It is also discussed in Zagal et al.[2] as part of discussing definitions of dark game design patterns.

Examples

Eternal Darkness: Sanity's Requiem

Batman: Arkham Asylum

Metal Gear Solid 2: Sons of Liberty

Using the pattern

Fake Game Overs are used to make player believe they are experiencing a Game Over event when they in reality are not.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Fake Game Overs and incompatible with Game Termination Penalties just as they are in reality incompatible with Game Over events,

Can Instantiate

Fake Game Cancellations, Non-Diegetic Features

Can Modulate

Alternate Reality Gameplay

Relations

Tension

Can Instantiate

Fake Game Cancellations, Non-Diegetic Features

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Game Over, Game Termination Penalties

History

New pattern created in this wiki.

References

  1. Entry for "Fission Mailed" at TV Tropes.
  2. Zagal, J.P., Björk, S. & Lewis, C. (2013). Dark Patterns in the Design of Games. Foundations of Digital Games 2013, May 14-17, 2013, Crete, Greece.

Acknowledgements

Jonas Linderoth, Orvar Säfström,