First-Person Views

From gdp3
Revision as of 11:40, 6 November 2010 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Stub ''Players are shown the game...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Players are shown the game world as if they were inside it.


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects



Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With


An updated version of the pattern First-Person Views that was part of the original collection in the book Patterns in Game Design[1].


  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.