Difference between revisions of "Flip-Flop Events"

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(Relations)
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== Relations ==
 
== Relations ==
[[Varying Turn Orders]]
 
 
--- new ---
 
[[Turn Taking]]
 
[[Game Mastery]]
 
 
[[Combos]]
 
[[Combos]]
  
 +
==== with [[Varying Turn Orders]] ====
 +
[[Flip-Flop Events]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Game Mastery]]
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Turn Taking]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Score Tracks]]
+
[[Varying Turn Orders]]
 +
 
 +
use [[Score Tracks]] as an example of [[Varying Turn Orders]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 18:11, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Lords of Waterdeep

Agricola, Caylus, and Dominant Species


Egizia, Golf, and Ursuppe manipulate owns position so that one changes turn order but this can be difficult since other players also score

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos

with Varying Turn Orders

Flip-Flop Events

Can Instantiate

Game Mastery

with ...

Can Modulate

Turn Taking

Can Be Instantiated By

Varying Turn Orders

use Score Tracks as an example of Varying Turn Orders

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-