Flip-Flop Events

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Flip-Flop Events are primarily the concern of Board Games. Agricola, Caylus, and Lords of Waterdeep allows players to perform direct actions that make them first players in a round so those in the last place can create Flip-Flop Events. Dominant Species is a weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.

Egizia, Golf, and Ursuppe base turn order on the inverse order of the players' score, which means that players that move from first to last position in points moves from last to first position in turn order. Since this requires making a move that minimizes the amount of point gathered it is not necessarily good. Further, the possibility of doing so depends heavily on what the other players do and may not be possible at all except in rare circumstances. To add to this, in the case of Golf there is little gameplay advantage in creating Flip-Flop Events since it gives no direct gameplay advantage...

History of the World

Kristine Ask - Vampire: The Masquerade

Using the pattern

Can Be Instantiated By

Varying Turn Orders

use Score Tracks as an example of Varying Turn Orders

Consequences

Can Instantiate

Combos, Game Mastery

Can Modulate

Turn Taking

Relations

Can Instantiate

Combos, Game Mastery

Can Modulate

Turn Taking

Can Be Instantiated By

Varying Turn Orders

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

Jesper Berglund, Daniel Bernhoff, Alexander Kjäll