http://virt10.itu.chalmers.se/index.php?title=Gain_Competence&feed=atom&action=historyGain Competence - Revision history2024-03-28T19:03:11ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=27175&oldid=prevStaffan Björk: /* Can Instantiate */2022-04-08T09:33:02Z<p><span dir="auto"><span class="autocomment">Can Instantiate</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:33, 8 April 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Symmetric Goals]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Symmetric Goals]] ====</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== with [[Tools]] ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Gain Ownership]]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=27171&oldid=prevStaffan Björk at 09:19, 8 April 20222022-04-08T09:19:07Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Card Building|Card]] or  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Card Building|Card]] or  [[Deck Building]], getting the right [[Cards]] or card upgrades provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>  [[Deck Building]], getting the right [[Cards]] or card upgrades provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=26507&oldid=prevStaffan Björk at 11:15, 21 March 20182018-03-21T11:15:29Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:15, 21 March 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with <ins class="diffchange diffchange-inline">[[Card Building|Card]] or </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> </ins>[[Deck Building]], getting the right [[Cards]] <ins class="diffchange diffchange-inline">or card upgrades </ins>provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ability Losses]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ability Losses]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Card Building]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Levels]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Levels]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=26099&oldid=prevStaffan Björk at 14:02, 12 March 20182018-03-12T14:02:29Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:02, 12 March 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflicts]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When [[Gain Competence]] goals can be [[Symmetric Goals]] shared by several players or [[Agents]], this gives rise to [[Red Queen Dilemmas]] (if they are also [[Excluding Goals]] this instead becomes a [[Races|Race]]).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals give players offers of [[Empowerment]] due to better [[Abilities]] and can be motivated by [[Limited Set of Actions]] or [[Asymmetric Abilities]] where the players feel disadvantaged. While it is not necessary for players to have them for [[Abstract Player Construct Development]] or [[Character Development]] to occur, players who have adopted such goals can have more [[Anticipation]]. For these reasons, the goals easy emerge when players can do [[Player-Planned Development]] due to having a [[Freedom of Choice]] regarding what competences to improve.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals give players offers of [[Empowerment]] due to better [[Abilities]] and can be motivated by [[Limited Set of Actions]] or [[Asymmetric Abilities]] where the players feel disadvantaged. While it is not necessary for players to have them for [[Abstract Player Construct Development]] or [[Character Development]] to occur, players who have adopted such goals can have more [[Anticipation]]. For these reasons, the goals easy emerge when players can do [[Player-Planned Development]] due to having a [[Freedom of Choice]] regarding what competences to improve.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] can provide players with [[Smooth Learning Curves]], as players do not have to have all possible actions but can prepare for which actions will be possible<del class="diffchange diffchange-inline">. When [[Gain Competence]] goals can be [[Symmetric Goals]] shared by several players or [[Agents]], this gives rise to [[Red Queen Dilemmas]] (if they are also [[Excluding Goals]] this instead becomes a [[Races|Race]])</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] can provide players with [[Smooth Learning Curves]], as players do not have to have all possible actions but can prepare for which actions will be possible.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=26098&oldid=prevStaffan Björk: /* Relations */2018-03-12T14:01:58Z<p><span dir="auto"><span class="autocomment">Relations</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:01, 12 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l52" >Line 52:</td>
<td colspan="2" class="diff-lineno">Line 52:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Skills]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Skills]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Symmetric Goals]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Powers]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Powers]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=23306&oldid=prevStaffan Björk at 08:28, 8 August 20152015-08-08T08:28:13Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:28, 8 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20" >Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[<del class="diffchange diffchange-inline">Conflict</del>]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[<ins class="diffchange diffchange-inline">Conflicts</ins>]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l62" >Line 62:</td>
<td colspan="2" class="diff-lineno">Line 62:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competition]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competition]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conditional Passageways]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conditional Passageways]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Conflict</del>]],  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Conflicts</ins>]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Deck Building]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Deck Building]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Decreased Abilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Decreased Abilities]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=23262&oldid=prevStaffan Björk at 08:06, 8 August 20152015-08-08T08:06:08Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:06, 8 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Part of the charm with playing games is the possibility of becoming better at doing so. This can be because one has become better as a player or because the avatar, character, or units under one's control have become more powerful. [[Gain Competence]] describes the goal of the latter.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Part of the charm with playing games is the possibility of becoming better at doing so. This can be because one has become better as a player or because the avatar, character, or units under one's control have become more powerful. [[Gain Competence]] describes the goal of the latter.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note: ''[[Gain Competence]] is not the ability for a player to perform an action skillfully, see <del class="diffchange diffchange-inline"> </del>[[<del class="diffchange diffchange-inline">Game </del>Mastery]] and patterns regarding specific [[:Category:Action Patterns|actions]] for this.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: ''[[Gain Competence]] is not the ability for a player to perform an action skillfully, see [[<ins class="diffchange diffchange-inline">Gameplay </ins>Mastery]] and patterns regarding specific [[:Category:Action Patterns|actions]] for this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=21901&oldid=prevStaffan Björk at 18:26, 24 July 20152015-07-24T18:26:07Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:26, 24 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence<ins class="diffchange diffchange-inline">]] while [[Pre-Customized Decks]] makes the goal to either own it so it can be placed in [[Decks]] before gameplay or that the goal depends on [[Combos</ins>]]. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflict]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflict]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 72:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player/Character Skill Composites]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player/Character Skill Composites]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Pre-Customized Decks]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rewards]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rewards]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Technology Trees]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Technology Trees]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=21878&oldid=prevStaffan Björk at 14:20, 20 July 20152015-07-20T14:20:48Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:20, 20 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals are basically about wanting [[New Abilities|New]] or [[Improved Abilities]] affecting [[Attributes]], [[Powers]], or [[Skills]]. A special case of this is regaining [[Ability Losses]] or [[Decreased Abilities]]. The actual completion of [[Gain Competence]] goals are often packaged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or acceptance of [[Factions]] or [[Helpers]]. A common way to provide [[Gain Competence]] goals is through [[Gain Ownership]] goals of [[Tools]] but [[Chargers]] and [[Power-Ups]] show that [[Movement]] to specific places in [[Game Worlds]] can suffice as well<ins class="diffchange diffchange-inline">. In games with [[Deck Building]], getting the right [[Cards]] provides a mean to [[Gain Competence]]</ins>. The presence of [[Competence Areas]] create [[Gain Competence]] goals for players except when these [[Competence Areas]] are given to players before game sessions starts or without their input.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflict]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>While the above describes how [[Gain Competence]] goals can be created, another important design aspect is why players should be motivated to adopt these goals. Having [[Player/Character Skill Composites]] is a generic way to motivate players to want to succeed with [[Gain Competence]] goals since this will then empower them. In games with [[Competition]] or [[Conflict]], the wish to be better is another cause for players to strive for these types of goals. Providing players with a [[Freedom of Choice]] between different [[Gain Competence]] goals can make players more willing to adopt specific such goals since these can then be part of [[Player-Planned Development]] and succeeding with the goals can be [[Character Defining Actions]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conditional Passageways]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conditional Passageways]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conflict]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Conflict]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Deck Building]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Decreased Abilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Decreased Abilities]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Factions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Factions]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Gain_Competence&diff=13690&oldid=prevStaffan Björk at 20:39, 21 August 20112011-08-21T20:39:37Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:39, 21 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals can quite easily be incorporated into [[Predetermined Story Structures]], e.g. having to develop a [[Powers|Power]] or [[Skills|Skill]] to be able to defeat a [[Boss Monster]], hinder a developing catastrophe, or be able to pass through [[Conditional Passageways]]. This makes them candidates for the goals of [[Quests]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]] goals can quite easily be incorporated into [[Predetermined Story Structures]], e.g. having to develop a [[Powers|Power]] or [[Skills|Skill]] to be able to defeat a [[<ins class="diffchange diffchange-inline">Boss Monsters|</ins>Boss Monster]], hinder a developing catastrophe, or be able to pass through [[Conditional Passageways]]. This makes them candidates for the goals of [[Quests]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
</table>Staffan Björk