Difference between revisions of "Gain Information"
(Created page with "Category:Mechanical Patterns Category:Goal Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Ne...")
Revision as of 14:13, 6 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
- 1 Examples
- 2 Using the pattern
- 3 Consequences
- 4 Relations
- 5 History
- 6 References
- 7 Acknowledgements
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
An updated version of the pattern Gain Information that was part of the original collection in the book Patterns in Game Design.
- Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.