Galleries

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Raised areas that provide advantages through overlooking narrow passages.

Being on high ground with isn't immediately accessible to enemies is an advantage possible in games where combat is possible. Galleries are places that provide this advantage but in addition require the combatants in the lower area to move along the elevated area for some distance, further adding to the advantage.

Examples

Galleries are most prominently used in First-Person Shooters. For example, the map Mashtuur City in Battlefield 2 provides a Gallery by having letting players move on a beach between the sea and some high cliffs while Dustbowl in Team Fortress 2 has low Galleries in the last third of the map.

Using the pattern

Galleries are primarily created by using height differences while designing Levels and Game Worlds but other combinations of One-Way Travel and cover can work as well.

If Galleries are deemed to disrupt Player or Team Balance, Flanking Routes can be used to provide additional ways for those having to move through the lower area.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

One-Way Travel, Camping, Choke Points, Repeated Domination Sniper Locations, Strategic Locations


with Enemies

Inaccessible Areas

Can Modulate

Combat, Enemies, Game Worlds, Guard, Levels, Traverse

Relations

Can Instantiate

Camping, Choke Points, One-Way Travel, Repeated Domination, Sniper Locations, Strategic Locations

with Enemies

Inaccessible Areas

Can Modulate

Combat, Enemies, Game Worlds, Guard, Levels, Traverse

Can Be Instantiated By

-

Can Be Modulated By

Flanking Routes

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].

References

  1. Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
  2. Gallery pattern by Kenneth Hullett.

Acknowledgements

Kennart Hullett, Jim Whitehead