Difference between revisions of "Game Element Insertion"

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Revision as of 13:40, 2 May 2010

The insertion of game elements into the game instance.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References