Difference between revisions of "Game Element Insertion"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Staffan's current workpage]]
 
[[Category:Mechanical Patterns]]
 
[[Category:Mechanical Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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== Using the pattern ==
 
== Using the pattern ==
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[[Dedicated Game Facilitators]]
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[[Algorithmic Agents]]
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[[Late Arriving Players]]
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[[Construction]]
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[[Player Constructed Worlds]]
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[[Creative Control]]
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[[Extra-Game Input]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 21:21, 22 February 2011

The insertion of game elements into the game instance.

This pattern is a still a stub.

Examples

Using the pattern

Dedicated Game Facilitators Algorithmic Agents Late Arriving Players Construction

Player Constructed Worlds

Creative Control

Extra-Game Input

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References