Difference between revisions of "Game Over"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
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[[Death Consequences]],
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[[Lives]],
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[[Permadeath]],
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[[Player Elimination]],
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[[Player Kicking]],
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[[Time Limited Game Instances]],
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[[Time Limits]],
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[[Winning by Ending Gameplay]]
 +
 +
=== Can Be Modulated By ===
 +
[[End State Scoring]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Unsynchronized Game Sessions]]
 +
 +
=== Can Modulate ===
 +
[[Unwinnable Games]],
 +
[[Winner determined after Gameplay Ends]]
  
 
== Relations ==
 
== Relations ==

Revision as of 14:44, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Unsynchronized Game Sessions

Can Modulate

Unwinnable Games, Winner determined after Gameplay Ends

Relations

Can Instantiate

Unsynchronized Game Sessions

Can Modulate

Unwinnable Games, Winner determined after Gameplay Ends

Can Be Instantiated By

Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-