Difference between revisions of "Game Over"

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(Relations)
Line 30: Line 30:
  
 
== Relations ==
 
== Relations ==
[[Time Limits]]
+
[[Lives]]
[[Permadeath]]
+
[[Unwinnable Games]]
[[Player Elimination]]
+
[[Time Limited Game Instances]]
[[Death Consequences]]
+
[[Player Kicking]]
+
[[End State Scoring]]
+
[[Winning by Ending Gameplay]]
+
[[Winner determined after Gameplay Ends]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Unsynchronized Game Sessions]]
 
+
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Winner determined after Gameplay Ends]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Death Consequences]],
 +
[[Permadeath]],
 +
[[Player Elimination]],
 +
[[Player Kicking]],
 +
[[Time Limits]],
 +
[[Winning by Ending Gameplay]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[End State Scoring]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 14:39, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Lives Unwinnable Games Time Limited Game Instances

Can Instantiate

Unsynchronized Game Sessions

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Death Consequences, Permadeath, Player Elimination, Player Kicking, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-