Game Over

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Revision as of 18:39, 25 January 2015 by Staffan Björk (Talk | contribs) (Using the pattern)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Asteroids, Donkey Kong, Outrun, Pong, and Pac-Man are all games where players experience Game Over when they run out of lives. However, in original Arcade version it was possible to pay for more lives. Gauntlet is a latter example.


Using the pattern

Designing Game Over events in a game consists of choosing what causes them. A typical cause is simple that it is Death Consequence, typically cause by losing all Lives or suffering from a Permadeath. However, Player Elimination or Player Kicking can also function as can Time Limits that create Time Limited Game Instances. Of course, winning a game also causes a Game Over but the pattern can also be applied to Unwinnable Games since Game Over events can be penalties.

End State Scoring is an option to add some Tension after gameplay has ended and can be used to support Winner determined after Gameplay Ends. Another, which adds a consequence and possible goal to want to reach a Game Over event, is to use Winning by Ending Gameplay. Pay to Play is an option to let players begin playing again if they are willing to play.

Consequences

Game Over causes players to not be able to play. In practice this becomes Downtime if another game instance will start soon, as is the structure of quick games such as Coup or The Resistance but otherwise can force the former players to start doing something else. Unless Game Over occurs to all players at the same time in Multiplayer Games, it can create Unsynchronized Game Sessions.

Relations

Can Instantiate

Downtime

with Multiplayer Games

Unsynchronized Game Sessions

Can Modulate

Unwinnable Games, Winner determined after Gameplay Ends

Can Be Instantiated By

Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring, Pay to Play

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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