Difference between revisions of "Game Termination Penalties"

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(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
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[[Game Termination Penalties]]
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=== Can Modulate ===
 
=== Can Modulate ===
 
[[Winner determined after Gameplay Ends]],  
 
[[Winner determined after Gameplay Ends]],  
 
[[Unwinnable Games]]
 
[[Unwinnable Games]]
  
=== Can Be Instantiated By ===
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[[Game Termination Penalties]] are typically caused by [[Death Consequences]] or [[Life Penalties]] when one only has one [[Lives|Life]] left.
[[Death Consequences]],
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[[Life Penalties]]
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=== Potentially Conflicting With ===
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[[Winning by Ending Gameplay]]
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narration Aspects ===
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Since [[Winning by Ending Gameplay]] is a [[Rewards|Reward]] rather than a [[Penalties|Penalty]], this pattern is difficult to combine with [[Game Termination Penalties]].
  
 
== Consequences ==
 
== Consequences ==

Revision as of 07:11, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern is based on the concept "Game termination punishment" by Juul[1].

Examples

Anti-Examples

optional

Using the pattern

Game Termination Penalties

Can Modulate

Winner determined after Gameplay Ends, Unwinnable Games

Game Termination Penalties are typically caused by Death Consequences or Life Penalties when one only has one Life left.

Since Winning by Ending Gameplay is a Reward rather than a Penalty, this pattern is difficult to combine with Game Termination Penalties.

Consequences

Game Termination Penalties are Penalties that result in Player Elimination and Game Over for the players affected.

Relations

Can Instantiate

Game Over, Penalties, Player Elimination

Can Modulate

Winner determined after Gameplay Ends, Unwinnable Games

Can Be Instantiated By

Death Consequences, Life Penalties

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Winning by Ending Gameplay

History

New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].

References

  1. 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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