Game Termination Penalties

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern is based on the concept "Game termination punishment" by Juul[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Game Over, Penalties, Player Elimination

Can Modulate

Winner determined after Gameplay Ends, Unwinnable Games

Can Be Instantiated By

Death Consequences, Life Penalties

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Winning by Ending Gameplay

History

New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].

References

  1. 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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