Difference between revisions of "Gameplay Engines"

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(Relations)
(Relations)
Line 38: Line 38:
  
  
[[Construction]],
 
 
[[Scores]]
 
[[Scores]]
[[Winner determined after Gameplay Ends]]
 
[[Construction/Scoring Phase Shift]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
  
==== with ... ====
+
==== with [[Scores]] ====
 +
[[Construction/Scoring Phase Shift]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Winner determined after Gameplay Ends]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Construction]],
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Construction/Scoring Phase Shift]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 18:36, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments


Scores

Can Instantiate

-

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Construction,

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-