Gameplay Engines

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Revision as of 18:50, 26 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Abstract Player Constructs, Constructive Gameplay, Investments, Player Defined Goals, Strategic Knowledge, Strategic Planning, Supporting Goals

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Combos, Construction, Emergent Gameplay, Positive Feedback Loops

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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