Gameplay Engines

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Revision as of 18:41, 26 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Abstract Player Constructs

Strategic Knowledge Strategic Planning

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Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments

Can Instantiate

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with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Combos, Construction

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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