Gameplay Statistics

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Records of game events that can be accessed during or after gameplay.

This pattern is a still a stub.

Examples

Using the pattern

High Score Lists (← links) Talk:High Score Lists (← links) Time Pressure (← links) Achievements (← links) Dedicated Game Facilitators (← links) Assassin's Creed series

From Battlefield 2, gameplay on official servers of the Battlefield series has kept track of player statistics, including ranks. These statistics are used to allow players to compare themselves to others and to determine when they receive ribbons, badges, and medals. Advancements in ranks allow players to unlock weapons that can replace the original outfits of the various playable classes.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

High Score Lists

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References