Records of game state values or events that can be accessed during or after gameplay.
This pattern is a still a stub.
Using the pattern
Having become popular when the advent of online connectivity, Achievements can be used to translate almost any type of statistic or event into something recorded outside the game instance and available irregardless of game sessions.
Time Pressure (← links)
Dedicated Game Facilitators (← links) Assassin's Creed series
From Battlefield 2, gameplay on official servers of the Battlefield series has kept track of player statistics, including ranks. These statistics are used to allow players to compare themselves to others and to determine when they receive ribbons, badges, and medals. Advancements in ranks allow players to unlock weapons that can replace the original outfits of the various playable classes.
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
New pattern created in this wiki.