Difference between revisions of "Generic Adversaries"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
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=== Can Instantiate ===
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[[Enemies]],
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[[Grinding]],
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[[Kiting]],
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[[NPCs]],
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[[Inhabitants]],
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[[Units]],
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[[Waves]]
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=== Can Be Modulated By ===
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[[Loot]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Grinding]],
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[[Kiting]],
  
 
== Relations ==
 
== Relations ==

Revision as of 14:37, 29 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1]. TV Tropes uses "Mook" for the same phenomenon[2].

Examples

Anti-Examples

optional

Using the pattern

Can Instantiate

Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves

Can Be Modulated By

Loot

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Grinding, Kiting,

Relations

Can Instantiate

Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Loot

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based on the original introduction by Glas[1].

References

  1. 1.0 1.1 Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.
  2. Entry for "Mooks" in the TV Tropes wiki.

Acknowledgements

René Glas