Difference between revisions of "Global High Score Lists"

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(Can Be Modulated By)
 
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== Using the pattern ==
 
== Using the pattern ==
The basic requirement for making [[Global High Score Lists]] is the technical task of converting [[High Score Lists]] so they can be exchanged between the systems running the games. Given that [[Global High Score Lists]] may contain very many entries, [[Friend Lists]] may be feasible to support so players can get filtered lists including only people they know.
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The basic requirement for making [[Global High Score Lists]] is the technical task of converting [[High Score Lists]] so they can be exchanged between the systems running the games. This typically was of handling this is by creating a [[Meta Servers|Meta Server]]. Given that [[Global High Score Lists]] may contain very many entries, [[Friend Lists]] may be feasible to support so players can get filtered lists including only people they know.
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
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== Consequences ==
 
== Consequences ==
=== Can Instantiate ===
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[[Global High Score Lists]] is a version of [[High Score Lists]] and can like thereby create [[Extra-Game Consequences]], [[Public Player Statistics]], [[Meta Games]], and [[Multiplayer Games]] out of [[Single-Player Games]]. Unlike [[High Score Lists]] they can also create [[Massively Single-Player Online Games]] since the gameplay of one player can be noticed by all other players. While [[High Score Lists]] can work to provide with [[Social Rewards]] of being on the lists, this is more prominent with [[Global High Score Lists]] for the simple reason that more people can see the lists.
[[Global High Score Lists]] is a version of [[High Score Lists]] and can like thereby create [[Extra-Game Consequences]], [[Public Player Statistics]], [[Meta Games]], and [[Multiplayer Games]] out of [[Single-Player Games]]. Unlike [[High Score Lists]] there can also create [[Massively Single-Player Online Games]] since the gameplay of one player can be noticed by all other players.
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== Relations ==
 
== Relations ==
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[[Multiplayer Games]],  
 
[[Multiplayer Games]],  
 
[[Meta Games]],  
 
[[Meta Games]],  
[[Public Player Statistics]]
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[[Public Player Statistics]],
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[[Social Rewards]]  
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Meta Servers]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Friend Lists]]
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[[Friend Lists]],
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[[Secondary Interface Screens]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Latest revision as of 16:31, 23 July 2016

High score lists that can be accessed by anybody playing a game instance of the same game.

While high score lists where introduced with Space Invaders and followed by many other Arcade Games, these lists which specific for each arcade machine. With the spread of the internet and personal computers however, games could be made the uploaded results to a central server and thereby creating Global High Score Lists where players could compared themselves with all other people who had played the game.

Examples

Bejeweled Blitz, Combine, and Drop 7 all allow players to let their high scores be visible by all other players of the game through uploading the results through the internet.

Using the pattern

The basic requirement for making Global High Score Lists is the technical task of converting High Score Lists so they can be exchanged between the systems running the games. This typically was of handling this is by creating a Meta Server. Given that Global High Score Lists may contain very many entries, Friend Lists may be feasible to support so players can get filtered lists including only people they know.

Interface Aspects

As for High Score Lists, the global versions of them are typically shown in Cutscenes or Secondary Interface Screens.

Consequences

Global High Score Lists is a version of High Score Lists and can like thereby create Extra-Game Consequences, Public Player Statistics, Meta Games, and Multiplayer Games out of Single-Player Games. Unlike High Score Lists they can also create Massively Single-Player Online Games since the gameplay of one player can be noticed by all other players. While High Score Lists can work to provide with Social Rewards of being on the lists, this is more prominent with Global High Score Lists for the simple reason that more people can see the lists.

Relations

Can Instantiate

Extra-Game Consequences, Massively Single-Player Online Games, Multiplayer Games, Meta Games, Public Player Statistics, Social Rewards

Can Modulate

High Score Lists

Can Be Instantiated By

Meta Servers

Can Be Modulated By

Friend Lists, Secondary Interface Screens

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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