Difference between revisions of "Go"

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(Gameplay)
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== Brief ==
 
== Brief ==
''Short description of the game.''
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This is still a game stub.
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For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry or the game<ref name="bgg"/>, and Parlett's ''The Oxford History of Board Games''<ref name="Parlett"/>.
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== Gameplay ==
 
== Gameplay ==
''With references to patterns.''
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-
  
 
[[Analysis Paralysis]]
 
[[Analysis Paralysis]]
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== References ==
 
== References ==
[http://www.boardgamegeek.com/boardgame/188 GameBoardGeek entry]
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<references>
 
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<ref name="bgg">BoardGameGeek [http://www.boardgamegeek.com/boardgame/188 entry] for the game.</ref>
[http://en.wikipedia.org/wiki/Go_(game) Wikipedia entry]
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<ref name="Parlett">Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.</ref>
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Go_(game) entry] for the game.</ref>
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</references>

Revision as of 22:24, 10 January 2011


Brief

This is still a game stub. For information, see the Wikipedia entry for the game[1], the BoardGameGeek entry or the game[2], and Parlett's The Oxford History of Board Games[3].


Gameplay

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Analysis Paralysis

Like other Perfect Information games (e.g. Chess), Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

  1. Wikipedia entry for the game.
  2. BoardGameGeek entry for the game.
  3. Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.