Go

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Revision as of 10:19, 14 November 2009 by Staffan Björk (Talk | contribs) (Gameplay)

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Brief

Short description of the game.

Gameplay

With references to patterns.

Analysis Paralysis

Like other Perfect Information games (e.g. Chess, Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

GameBoardGeek entry

Wikipedia entry