Goal-Driven Personal Development

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The ability of agents to update their goals after the closure of existing goals.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Own Agenda, Thematic Consistency

with Algorithmic Agents

Open Destiny, Replayability

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Quests

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments