Difference between revisions of "Grinding"

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== Using the pattern ==
 
== Using the pattern ==
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[[Grinding]] may not
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[[Resource Management]]
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[[Complex Gameplay]]
  
 
[[Collecting]]
 
[[Collecting]]
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== Consequences ==
 
== Consequences ==
  
== Relations ==
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Give that [[Grinding]] typically is experienced as a form of labor, it adds [[Excise]] to a game. Even if [[Grinding]] is not perceived as enjoyable by players, having completed a goal based on it (e.g. [[Grind Achievements]]) does provide a basis for a sort of [[Game-Induced Player Social Status]].
  
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== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Excise]], [[Game-Induced Player Social Status]]
  
 
==== with ... ====
 
==== with ... ====

Revision as of 15:39, 3 February 2011

The repeating of simple actions many times to collect resources or complete goals.

Games often only let players choose what to do from a small set of possible actions. Even so, the choice of which action to perform can make the gameplay interesting or can the challenge of succeeding in performing the action. However, some games require players to, at least some of the time, repeatedly perform actions that are trivial to do so many times that the primary challenge becomes to endure. This type of gameplay is called Grinding.

Examples

Using the pattern

Grinding may not


Resource Management

Complex Gameplay

Collecting

Left 4 Dead series Achievements Challenging Gameplay Casual Gameplay Exaggerated Perception of Influence Mules AI Players Quick Travel Grind Achievements Persistent Game Worlds Non-Player Help Encouraged Return Visits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Give that Grinding typically is experienced as a form of labor, it adds Excise to a game. Even if Grinding is not perceived as enjoyable by players, having completed a goal based on it (e.g. Grind Achievements) does provide a basis for a sort of Game-Induced Player Social Status.


Relations

Can Instantiate

Excise, Game-Induced Player Social Status

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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