Grinding

From gdp3
Revision as of 21:44, 2 February 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The repeating of simple actions many times to collect resources or complete goals.

This pattern is a still a stub.

Examples

Using the pattern

Left 4 Dead series Achievements Challenging Gameplay Casual Gameplay Exaggerated Perception of Influence Mules AI Players Quick Travel Grind Achievements Persistent Game Worlds Non-Player Help Encouraged Return Visits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-