http://virt10.itu.chalmers.se/index.php?title=Helpers&feed=atom&action=historyHelpers - Revision history2024-03-28T13:39:00ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Helpers&diff=24854&oldid=prevStaffan Björk at 13:43, 21 July 20162016-07-21T13:43:25Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in [[Levels]] or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in <ins class="diffchange diffchange-inline">[[Game Boards]], </ins>[[Levels]]<ins class="diffchange diffchange-inline">, </ins>or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The information provided by [[Helpers]] is likely to be in the form of [[Indirect Information]] since providing [[Direct Information]] through them breaks [[Diegetic Consistency]]. Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The information provided by [[Helpers]] is likely to be in the form of [[Indirect Information]] since providing [[Direct Information]] through them breaks [[Diegetic Consistency]]. Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td></tr>
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</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=24352&oldid=prevStaffan Björk: /* Can Be Modulated By */2016-07-04T10:33:13Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
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</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12888&oldid=prevStaffan Björk at 09:01, 5 August 20112011-08-05T09:01:24Z<p></p>
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</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12666&oldid=prevStaffan Björk at 12:06, 3 August 20112011-08-03T12:06:23Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Non-player characters that help players.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Non-player characters that help players.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In many <del class="diffchange diffchange-inline">moment </del>during gameplay, players may either need or want help, either in the form of information or actions. [[Helpers]] are people in game worlds controlled by the game that provide such help. Some provide just one type of help in one specific place while others follow players exploration of gameplay to provide continuous help.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In many <ins class="diffchange diffchange-inline">moments </ins>during gameplay, players may either need or want help, either in the form of information or actions. [[Helpers]] are people in game worlds controlled by the game that provide such help. Some provide just one type of help in one specific place while others follow players exploration of gameplay to provide continuous help.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Rumor spreading non-player characters in the [[Ultima series|Ultima]], [[Elder Scrolls series|Elder Scrolls]], and [[Fallout series]] sometimes directly and sometimes indirectly giving the player advice on how to progress in the game. Each of the games in [[The Legend of Zelda series]] contains several helpers, ranging from helpful grandmothers to talking boats.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Rumor spreading non-player characters in the [[Ultima series|Ultima]], [[Elder Scrolls series|Elder Scrolls]], and [[Fallout series]] sometimes directly and sometimes indirectly giving the player advice on how to progress in the game. Each of the games in [[The Legend of Zelda series]] contains several helpers, ranging from helpful grandmothers to talking boats.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Solving quests or mysteries in games such as [[Fahrenheit]] and [[Heavy Rain]], requires talking to non-player characters. This also occurs in the [[Dragon Age series|Dragon Age]], [[Elder Scrolls series|Elder Scrolls]] and [[Fallout series]], and here sometimes the [[Helpers]] take active part in the gameplay to limited periods. The [[Dragon Age series]] and the [[Fallout series]] also provide companions that help players throughout large parts of the game regardless of what specific quests are being undertaken.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Solving quests or mysteries in games such as [[Fahrenheit]] and [[Heavy Rain]], requires talking to non-player characters. This also occurs in the [[Dragon Age series|Dragon Age]], [[Elder Scrolls series|Elder Scrolls]]<ins class="diffchange diffchange-inline">, </ins>and [[Fallout series]], and here sometimes the [[Helpers]] take active part in the gameplay to limited periods. The [[Dragon Age series]] and the [[Fallout series]] also provide companions that help players throughout large parts of the game regardless of what specific quests are being undertaken.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Choosing the ''Mysterious Stranger'' perk in the [[Fallout series]] gives players a certain chance to be helped very temporarily in combat when things look grim. [[Fallout: New Vegas]] add a similar perk, ''Miss Fortune'', that deals fatigue damage rather than real damage.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Choosing the ''Mysterious Stranger'' perk in the [[Fallout series]] gives players a certain chance to be helped very temporarily in combat when things look grim. [[Fallout: New Vegas]] add a similar perk, ''Miss Fortune'', <ins class="diffchange diffchange-inline">that provides a [[Helpers|Helper]] </ins>that deals fatigue damage rather than real damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Players that have go off the race courses and fallen into the oceans present in some maps in the [[Mario Kart series]] are towed by helpful non-player characters so they can resume the races.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Players that have go off the race courses and fallen into the oceans present in some maps in the [[Mario Kart series]] are towed by helpful non-player characters so they can resume the races.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. [[Cutscenes]] are in contrast very restricted but can also be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[Helplessness]] is not so often alleviated by [[Helpers]] but the [[Mario Kart series]] shows how this is done through [[Cutscenes]] and the [[Left 4 Dead series]] shows how [[Companions]] can be skilled in doing this.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. [[Cutscenes]] are in contrast very restricted but can also be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[Helplessness]] is not so often alleviated by [[Helpers]] but the [[Mario Kart series]] shows how this is done through [[Cutscenes]] and the [[Left 4 Dead series]] shows how [[Companions]] can be skilled in doing this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the <del class="diffchange diffchange-inline">one </del>[[Helpers]] provide aid with <del class="diffchange diffchange-inline">in </del>that they are done to gain access to the [[Helpers]]<del class="diffchange diffchange-inline">, or simply </del>as requirements <del class="diffchange diffchange-inline">on </del>players' [[Abilities]], [[Attributes]], [[Powers]], [[Skills], [[Character Levels]], or other characteristics. Gaining [[Companions]] in the [[Fallout series]] or the [[Baldur's Gate series]]provide examples of this.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the <ins class="diffchange diffchange-inline">ones </ins>[[Helpers]] provide aid with <ins class="diffchange diffchange-inline">through the fact </ins>that they are done to gain access to the [[Helpers]]<ins class="diffchange diffchange-inline">. Gaining [[Helpers]] aid may also be as simple </ins>as <ins class="diffchange diffchange-inline">meeting </ins>requirements <ins class="diffchange diffchange-inline">regarding </ins>players' [[Abilities]], [[Attributes]], [[Powers]], [[Skills<ins class="diffchange diffchange-inline">]</ins>], [[Character Levels]], or other characteristics. Gaining [[Companions]] in the [[Fallout series]] or the [[Baldur's Gate series]] provide examples of this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be used both to drive [[Predetermined Story Structures]] forward <del class="diffchange diffchange-inline">or </del>to provide additional details to them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be used both to drive [[Predetermined Story Structures]] forward <ins class="diffchange diffchange-inline">and </ins>to provide additional details to them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in [[Levels]] or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in [[Levels]] or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The information provided by [[Helpers]] <del class="diffchange diffchange-inline">are </del>likely to be in the form of [[Indirect Information]] since providing [[Direct Information]] through them breaks [[Diegetic Consistency]]. Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The information provided by [[Helpers]] <ins class="diffchange diffchange-inline">is </ins>likely to be in the form of [[Indirect Information]] since providing [[Direct Information]] through them breaks [[Diegetic Consistency]]. Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] that do not automatically provide help or have retracted their help until some amends have been done give rise to [[Gain Competence]] or [[Gain Information]] goals.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] that do not automatically provide help or have retracted their help until some amends have been done give rise to [[Gain Competence]] or [[Gain Information]] goals.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12665&oldid=prevStaffan Björk at 12:00, 3 August 20112011-08-03T12:00:47Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:00, 3 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Diegetic Patterns]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Diegetic Patterns]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs revision]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs revision]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Patterns created on the Wiki]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''<ins class="diffchange diffchange-inline">Non-player characters </ins>that help players.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Stub]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''<del class="diffchange diffchange-inline">Diegetic individuals </del>that help players.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This pattern is a still a stub.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In many moment during gameplay, </ins>players <ins class="diffchange diffchange-inline">may either need or want help, either </ins>in <ins class="diffchange diffchange-inline">the form of information </ins>or actions. <ins class="diffchange diffchange-inline">[[Helpers]] </ins>are <ins class="diffchange diffchange-inline">people </ins>in <ins class="diffchange diffchange-inline">game worlds controlled by </ins>the game <ins class="diffchange diffchange-inline">that provide such help. Some provide just one type of help in one specific place while others follow players exploration of gameplay to provide continuous help</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Helpers are game elements presented as diegetic characters that support the </del>players in <del class="diffchange diffchange-inline">completing goals by giving advice </del>or <del class="diffchange diffchange-inline">by performing </del>actions <del class="diffchange diffchange-inline">which the players are not able to perform</del>. <del class="diffchange diffchange-inline">They </del>are <del class="diffchange diffchange-inline">not under players' control, and typically do not move around </del>in the game <del class="diffchange diffchange-inline">world</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Example: the rumor </del>spreading non-player characters in Ultima series <del class="diffchange diffchange-inline">are </del>sometimes directly and sometimes indirectly giving the player advice on how to progress in the game.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Rumor </ins>spreading non-player characters in <ins class="diffchange diffchange-inline">the [[</ins>Ultima series<ins class="diffchange diffchange-inline">|Ultima]], [[Elder Scrolls series|Elder Scrolls]], and [[Fallout series]] </ins>sometimes directly and sometimes indirectly giving the player advice on how to progress in the game<ins class="diffchange diffchange-inline">. Each of the games in [[The Legend of Zelda series]] contains several helpers, ranging from helpful grandmothers to talking boats</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Example: each of the </del>games in <del class="diffchange diffchange-inline">The Legend of Zelda </del>series <del class="diffchange diffchange-inline">contains several helpers from helpful grandmothers </del>to <del class="diffchange diffchange-inline">talking boats</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Solving quests or mysteries in </ins>games <ins class="diffchange diffchange-inline">such as [[Fahrenheit]] and [[Heavy Rain]], requires talking to non-player characters. This also occurs </ins>in <ins class="diffchange diffchange-inline">the [[Dragon Age </ins>series<ins class="diffchange diffchange-inline">|Dragon Age]], [[Elder Scrolls series|Elder Scrolls]] and [[Fallout series]], and here sometimes the [[Helpers]] take active part in the gameplay </ins>to <ins class="diffchange diffchange-inline">limited periods. The [[Dragon Age series]] and the [[Fallout series]] also provide companions that help players throughout large parts of the game regardless of what specific quests are being undertaken</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Mario Kart </del>series]] <del class="diffchange diffchange-inline">being towed after falling of courses</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Choosing the ''Mysterious Stranger'' perk in the </ins>[[<ins class="diffchange diffchange-inline">Fallout </ins>series]] <ins class="diffchange diffchange-inline">gives players a certain chance to be helped very temporarily in combat when things look grim. [[Fallout: New Vegas]] add a similar perk, ''Miss Fortune'', that deals fatigue damage rather than real damage.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Choosing </del>the <del class="diffchange diffchange-inline">''Mysterious Stranger'' perk </del>in the [[<del class="diffchange diffchange-inline">Fallout </del>series]] <del class="diffchange diffchange-inline">gives players a certain chance to be helped very temporarily in combat when things look grim. [[Fallout: New Vegas]] add a similar perk, ''Miss Fortune'', that deals fatigue damage rather than real damage</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Players that have go off </ins>the <ins class="diffchange diffchange-inline">race courses and fallen into the oceans present in some maps </ins>in the [[<ins class="diffchange diffchange-inline">Mario Kart </ins>series]] <ins class="diffchange diffchange-inline">are towed by helpful non-player characters so they can resume the races</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12663&oldid=prevStaffan Björk: /* Can Be Modulated By */2011-08-03T11:49:09Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:49, 3 August 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Actions Have Diegetically Social Consequences]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Actions Have Diegetically Social Consequences<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Dialogues</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12662&oldid=prevStaffan Björk: /* Using the pattern */2011-08-03T11:48:39Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:48, 3 August 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] <del class="diffchange diffchange-inline">or </del>helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. [[Helpers]] can be used to create [[Red Herrings]] for players as the information they provide is rarely [[Direct Information]] about the game state. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]]<ins class="diffchange diffchange-inline">, </ins>helping with [[Quests]] in some fashion<ins class="diffchange diffchange-inline">, and engaging in [[Dialogues]] </ins>requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. [[Helpers]] can be used to create [[Red Herrings]] for players as the information they provide is rarely [[Direct Information]] about the game state. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. [[Cutscenes]] are in contrast very restricted but can also be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[Helplessness]] is not so often alleviated by [[Helpers]] but the [[Mario Kart series]] shows how this is done through [[Cutscenes]] and the [[Left 4 Dead series]] shows how [[Companions]] can be skilled in doing this.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. [[Cutscenes]] are in contrast very restricted but can also be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[Helplessness]] is not so often alleviated by [[Helpers]] but the [[Mario Kart series]] shows how this is done through [[Cutscenes]] and the [[Left 4 Dead series]] shows how [[Companions]] can be skilled in doing this.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12661&oldid=prevStaffan Björk at 11:48, 3 August 20112011-08-03T11:48:03Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:48, 3 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]]<del class="diffchange diffchange-inline">. [[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. Even [[Cutscenes]] can be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[Helplessness]] is not so often alleviated by [[Helpers]] but the [[Mario Kart series]] shows how this is done through [[Cutscenes]] and the [[Left 4 Dead series]] shows how [[Companions]] can be skilled in doing this</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic<ins class="diffchange diffchange-inline">. [[Helpers]] can be used to create [[Red Herrings]] for players as the information they provide is rarely [[Direct Information]] about the game state</ins>. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Helpers</del>]] <del class="diffchange diffchange-inline">can be modified by </del>[[<del class="diffchange diffchange-inline">Actions Have Diegetically Social Consequences</del>]]<del class="diffchange diffchange-inline">. That is, they can be designed so that they will not help players that have behaved in a certain way, or </del>may <del class="diffchange diffchange-inline">require players to perform certain actions to begin helping them. This may also </del>be <del class="diffchange diffchange-inline">represented </del>as [[<del class="diffchange diffchange-inline">Quests</del>]] <del class="diffchange diffchange-inline">which differ from the one </del>[[<del class="diffchange diffchange-inline">Helpers</del>]] <del class="diffchange diffchange-inline">provide aid with </del>in <del class="diffchange diffchange-inline">that they are done </del>to <del class="diffchange diffchange-inline">gain access to the </del>[[Helpers]]<del class="diffchange diffchange-inline">. Examples of these </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Companions</ins>]] <ins class="diffchange diffchange-inline">are the most versatile types of </ins>[[<ins class="diffchange diffchange-inline">Helpers</ins>]] <ins class="diffchange diffchange-inline">and </ins>may be <ins class="diffchange diffchange-inline">as helpful </ins>as [[<ins class="diffchange diffchange-inline">AI Players</ins>]]<ins class="diffchange diffchange-inline">, including being members of </ins>[[<ins class="diffchange diffchange-inline">Parties</ins>]]<ins class="diffchange diffchange-inline">. [[Cutscenes]] are </ins>in <ins class="diffchange diffchange-inline">contrast very restricted but can also be used </ins>to <ins class="diffchange diffchange-inline">create </ins>[[Helpers]], typically <ins class="diffchange diffchange-inline">then </ins>as <ins class="diffchange diffchange-inline">part </ins>of <ins class="diffchange diffchange-inline">[[Predetermined Story Structures]]</ins>. <ins class="diffchange diffchange-inline">[[Helplessness]] is not so often alleviated </ins>by <ins class="diffchange diffchange-inline">[[</ins>Helpers<ins class="diffchange diffchange-inline">]] but </ins>the <ins class="diffchange diffchange-inline">[[Mario Kart series]] shows how this </ins>is <ins class="diffchange diffchange-inline">done through [[Cutscenes]] </ins>and the <ins class="diffchange diffchange-inline">[[Left 4 Dead series]] shows how [[Companions]] </ins>can be <ins class="diffchange diffchange-inline">skilled </ins>in <ins class="diffchange diffchange-inline">doing this</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">However</del>, <del class="diffchange diffchange-inline">as Helpers </del>typically <del class="diffchange diffchange-inline">are represented </del>as <del class="diffchange diffchange-inline">living creatures, they may provide different Indirect Information when interacted with several times. This may range from simply rotating through a couple </del>of <del class="diffchange diffchange-inline">answers to provide variation to providing new pieces of information when the previous goals have been completed</del>. <del class="diffchange diffchange-inline">Further, game designer have to determine if the players can modify the reaction of Helpers </del>by <del class="diffchange diffchange-inline">their actions, e. g. gifts, bribes, threats, or direct attacks. Sometimes </del>Helpers <del class="diffchange diffchange-inline">can also act as Tools, for example, </del>the <del class="diffchange diffchange-inline">Lion Boat in The Legend of Zelda: Wind Waker </del>is <del class="diffchange diffchange-inline">also the player's main means of transportation. Helpers can be used to create Red Herrings for the players as the information they provide is rarely Direct Information about the game state.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Game elements can change roles between being Helpers </del>and <del class="diffchange diffchange-inline">Units due to </del>the <del class="diffchange diffchange-inline">actions of the player, and this </del>can be <del class="diffchange diffchange-inline">used to create new subgoals for the player. For example, </del>in <del class="diffchange diffchange-inline">Baldur's Gate the player can talk to many non-player characters in the game, but some these characters can also be invited to the player's adventuring party, effectively changing their status from being a Helper to being a Unit</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the one [[Helpers]] provide aid with in that they are done to gain access to the [[Helpers]], or simply as requirements on players' [[Abilities]], [[Attributes]], [[Powers]], [[Skills], [[Character Levels]], or other characteristics. Gaining [[Companions]] in the [[Fallout series]] or the [[Baldur's Gate series]]provide examples of this.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in [[Levels]] or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] are [[Non-Player Characters]] that help players in [[Levels]] or [[Game Worlds]] by providing players with [[Clues]], [[Quests]] or services such as [[Trading]] or performing [[Privileged Abilities]] (e.g. healing [[Damage]]). Quite naturally, [[Helpers]] are not compatible with [[Enemies]] but the presence of the pattern [[Actions Have Diegetically Social Consequences]] can turn [[Helpers]] into [[Enemies]] if players do despicable actions  according to the [[Helpers]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The information provided by [[Helpers]] are likely to be in the form of [[Indirect Information]] since providing [[Direct Information]] through them breaks [[Diegetic Consistency]]. </ins>Like [[Clues]], [[Helpers]] can support [[Smooth Learning Curves]] by offering additional help when needed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] that do not automatically provide help or have retracted their help until some amends have been done give rise to [[Gain Competence]] or [[Gain Information]] goals.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] that do not automatically provide help or have retracted their help until some amends have been done give rise to [[Gain Competence]] or [[Gain Information]] goals.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53" >Line 53:</td>
<td colspan="2" class="diff-lineno">Line 50:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Competence]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Information]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Gain Information]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Indirect Information]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Predetermined Story Structures]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Predetermined Story Structures]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Privileged Abilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Privileged Abilities]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Red Herrings]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Smooth Learning Curves]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Smooth Learning Curves]],</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Trading]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Trading]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12660&oldid=prevStaffan Björk at 11:40, 3 August 20112011-08-03T11:40:00Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:40, 3 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]]. [[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. Even [[Cutscenes]] can be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]]. [[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]], including being members of [[Parties]]. Even [[Cutscenes]] can be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]]. [[<ins class="diffchange diffchange-inline">Helplessness</ins>]] is <ins class="diffchange diffchange-inline">not </ins>so <ins class="diffchange diffchange-inline">often alleviated by </ins>[[<ins class="diffchange diffchange-inline">Helpers</ins>]] <ins class="diffchange diffchange-inline">but </ins>the [[<ins class="diffchange diffchange-inline">Mario Kart series</ins>]] <ins class="diffchange diffchange-inline">shows how this is </ins>done <ins class="diffchange diffchange-inline">through </ins>[[<ins class="diffchange diffchange-inline">Cutscenes</ins>]] <ins class="diffchange diffchange-inline">and the </ins>[[<ins class="diffchange diffchange-inline">Left 4 Dead series</ins>]] <ins class="diffchange diffchange-inline">shows how </ins>[[<ins class="diffchange diffchange-inline">Companions</ins>]] <ins class="diffchange diffchange-inline">can be skilled in doing this.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Helpers</del>]] <del class="diffchange diffchange-inline">can be modified by [[Actions Have Diegetically Social Consequences]]. That </del>is<del class="diffchange diffchange-inline">, they can be designed </del>so <del class="diffchange diffchange-inline">that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as </del>[[<del class="diffchange diffchange-inline">Quests</del>]] <del class="diffchange diffchange-inline">which differ from </del>the <del class="diffchange diffchange-inline">one </del>[[<del class="diffchange diffchange-inline">Helpers</del>]] <del class="diffchange diffchange-inline">provide aid with in that they are </del>done <del class="diffchange diffchange-inline">to gain access to the </del>[[<del class="diffchange diffchange-inline">Helpers</del>]]<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Helplessness</del>]] <del class="diffchange diffchange-inline">is not so often alleviated by </del>[[<del class="diffchange diffchange-inline">Helpers</del>]] <del class="diffchange diffchange-inline">but the [[Mario </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the one [[Helpers]] provide aid with in that they are done to gain access to the [[Helpers]]. Examples of these </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, as Helpers typically are represented as living creatures, they may provide different Indirect Information when interacted with several times. This may range from simply rotating through a couple of answers to provide variation to providing new pieces of information when the previous goals have been completed. Further, game designer have to determine if the players can modify the reaction of Helpers by their actions, e. g. gifts, bribes, threats, or direct attacks. Sometimes Helpers can also act as Tools, for example, the Lion Boat in The Legend of Zelda: Wind Waker is also the player's main means of transportation. Helpers can be used to create Red Herrings for the players as the information they provide is rarely Direct Information about the game state.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, as Helpers typically are represented as living creatures, they may provide different Indirect Information when interacted with several times. This may range from simply rotating through a couple of answers to provide variation to providing new pieces of information when the previous goals have been completed. Further, game designer have to determine if the players can modify the reaction of Helpers by their actions, e. g. gifts, bribes, threats, or direct attacks. Sometimes Helpers can also act as Tools, for example, the Lion Boat in The Legend of Zelda: Wind Waker is also the player's main means of transportation. Helpers can be used to create Red Herrings for the players as the information they provide is rarely Direct Information about the game state.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Helpers&diff=12659&oldid=prevStaffan Björk at 11:37, 3 August 20112011-08-03T11:37:40Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:37, 3 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l26" >Line 26:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Designing [[Helpers]] consist of deciding on what type of [[Non-Player Characters]] the [[Helpers]] should be and what type of help should be provided. They two areas are however related since the available actions and planning of different types of [[Non-Player Characters]] can allow some types of help but be unable to allow other types of help.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]]. [[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players]]. Even [[Cutscenes]] can be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[Clues]] or helping with [[Quests]] in some fashion requires little agency and can be done by [[Non-Player Characters]] as limited as [[Self-Service Kiosks]] represented as diegetic people. When [[Narrative Engrossment]] is wanted, [[Gossip]] may be an appropriate way of providing [[Clues]] since it is also inherently diegetic. In games with [[Private Game Spaces]], [[Tutorial Neighbors]] can offer the same types of helps as [[Self-Service Kiosks]] but can provide an additional way of supporting [[Smooth Learning Curves]] through giving players an example of how gameplay can develop. Both these types of [[Helpers]] can also allow players to engage in [[Trading]] or have access to [[Privileged Abilities]] such as [[Crafting]] or healing [[Damage]]. [[Companions]] are the most versatile types of [[Helpers]] and may be as helpful as [[AI Players<ins class="diffchange diffchange-inline">]], including being members of [[Parties</ins>]]. Even [[Cutscenes]] can be used to create [[Helpers]], typically then as part of [[Predetermined Story Structures]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the one [[Helpers]] provide aid with in that they are done to gain access to the [[Helpers]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Helpers]] can be modified by [[Actions Have Diegetically Social Consequences]]. That is, they can be designed so that they will not help players that have behaved in a certain way, or may require players to perform certain actions to begin helping them. This may also be represented as [[Quests]] which differ from the one [[Helpers]] provide aid with in that they are done to gain access to the [[Helpers]].</div></td></tr>
</table>Staffan Björk